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FAQ's

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What does AR Enabled Mean?

"Augmented Reality Will Change Everything”, said Tim Cook, Apple’s CEO. "Simply put, we believe augmented reality (AR) is going to change the way we use technology forever." Augmented reality (AR) is a direct or indirect live view of a physical, real-world environment, where elements are "augmented" by computer-generated perceptual inform

"Augmented Reality Will Change Everything”, said Tim Cook, Apple’s CEO. "Simply put, we believe augmented reality (AR) is going to change the way we use technology forever." Augmented reality (AR) is a direct or indirect live view of a physical, real-world environment, where elements are "augmented" by computer-generated perceptual information. This enhancement spans multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory experiences. The overlaid sensory information can be constructive, adding to the natural environment, or destructive, masking the natural world. This spatial registration allows augmented reality to alter one's perception of the real environment, offering enriched experiences. With the advancement of AR technologies, including AI ENABLED capabilities like computer vision and object recognition, the information about the user's surrounding real world becomes interactive and digitally manipulable. Data about the environment and its objects can be overlaid onto the real world, whether it be virtual or real, such as visualizing electromagnetic radio waves in their accurate spatial alignment. Augmented reality also shows great promise in gathering and sharing tacit knowledge, with augmentation techniques typically performed in real-time and within the semantic context of environmental elements. AR ENABLED refers to devices or software that support and utilize augmented reality technology. These AR ENABLED devices can include smartphones, tablets, smart glasses, and wearable technology, equipped with the necessary hardware components like cameras, sensors, and processors to interpret the real-world environment. Such devices utilize AI ENABLED software applications to render and display virtual objects in real-time. The software employs computer vision algorithms to understand and track the real-world environment, seamlessly integrating virtual objects into users' surroundings. AR ENABLED applications have diverse uses across various industries. In gaming, for instance, AR ENABLED devices can project virtual characters or game elements into the real world, creating an immersive experience. In retail, AR ENABLED apps enable customers to visualize how furniture or clothing would look in their homes or on themselves. In education, AR ENABLED tools provide interactive learning experiences, bringing textbooks and materials to life. The AR ENABLED experience can include features such as object recognition, gesture recognition, spatial mapping, and real-time interaction with virtual elements. Users can engage with these virtual components by touching, moving, or manipulating them through gestures or voice commands, enhancing user engagement and providing a more intuitive experience. Overall, AR ENABLED refers to the capability of a device or software to leverage augmented reality technology, blending the virtual and real worlds, enriching user perception, and opening new possibilities for entertainment, education, communication, and beyond.

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The AR Enabled™, MR Enabled™, VR Enabled™, XR Enabled™ & QR Enabled™ Domain Portfolio

There are BILLIONS of smartphone users who in the next 1-3 years will be utilizing AR ENABLED devices. With the introduction of ARKit and the launch of ARCore, mobile augmented reality in 2022 has already attracted over 300 million users. Currently, there are just over 10,000 products offering manufacturer-produced AR experiences, and thi

There are BILLIONS of smartphone users who in the next 1-3 years will be utilizing AR ENABLED devices. With the introduction of ARKit and the launch of ARCore, mobile augmented reality in 2022 has already attracted over 300 million users. Currently, there are just over 10,000 products offering manufacturer-produced AR experiences, and this number is expected to surge to over 100,000 AR experiences within the next 1-3 years. At present, there is no universally accepted application or method to connect AR users to these experiences. Each AR experience remains fragmented; often, they are limited to apps that need to be downloaded from the brand’s site. AREnabled aims to display AR content universally, similar to how YouTube™ showcases videos. Each product’s AR experience will be indexed, searchable, and served from our database servers, linking users back to the brand’s own site. This platform will become the hub of the AR universe, connecting AR ENABLED smartphone users with content, brands with customers, and BILLIONS of dollars with their products.

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